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View Profile JustinasM

28 Game Reviews

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Great work!

Intense mood, great platforming.
1) I discovered that when you're standing still after actvating the key on B2 and standing on edge before jumping to electrified platform, character is moving little by little to the right, which was strange a bit.
2) Two encounters were creepy, but the third one was generic one. You should make different monsters for non-scary encounters. Because if a player encounters too much of the same monster in a simple visible and predictable way, the next time he encounters the same monster with scary popping out, the player won't get scared, he'll just think: "Oh well, I just butchered 20 of these in the last level, nothing too specal or scary". Thus I believe those scare monsters should be saved only for scary encounters and some other type of monsters should be made for simple ones (of course in the course of game all of them should change, but I think you know that).
3) Crate pushing is a little too slow even for a survival horror. And if you consider this to be an action game (which I don't) then it's way too slow.
4) Flame thrower feels more like a drill than a flamethrower, when it comes down to physics. Let the wooden crates ignite and enflame the crates around them to at least burn for a little of damage before the fire burns out, this would make the player feel that they are really using a flamethrower.

Those are the tweaks I'd make if this was my production, but I don't know whether all of them are good or not. Good luck with development, this one really looks promising!

Snakex86 responds:

1) yeah, thanks for telling me that, actually he's moving to the left in my case ... but never noticed that! it's probably something in the collision code.
2) interesting point my friend! will keep it in mind ..
3) ok will do it right away
4) will add this to my to-do list.

Thanks for taking time and writing that .. I appreciate it, and for the 10.

Interesting Idea

1) Some people complain about AI being too strong. Well I beat it in my first attempt and I do not play chess that much. Last time I played chess was about a year ago.
2) Changing Color of all possible moves when you click a piece would be good for beginning players (I'd love it, because I always need some time to figure out where are the available squares for the horse).
3) The rules, reading your tutorial I heard the en passant for the first time. Ok, nice. About the casting, I heard that you can only do this only if no pieces were attacked, but there are variations probably, the time I heard it was when two of my friends were having a huge argument whether this rule is true or not.
4) Animations were nice, I liked them.
5) But in the end I believe that animations were the only thing that distinguishes this from other games and sadly such detail cannot easily become core concept which makes the whole thing really unique or great. Adding multiplayer would be easy, maybe useless, but easy and it would not burden singleplayer experience. Making more games available with animated characters or maybe including some "minefields" campaign.
In the end: 8/10 A good game, with a little twist. But the twist is just too small to make it perfect.

RatherRandomReality responds:

Thank you for the thorough review and the 8/10

Bad ad

Advertisments should appeal to people. When you release an ad of a game into newgrounds, you must understand that most of the site visitor already know about this game, thus with such an ad you must make people feel that they should buy the product, not simply state that such thing is in production. Concentrate on making the ad more appealing and interesting. Because now it seems that you simply made the flash game to simply state that there is such a thing as new prince of persia, no effort were made to make the actual product more desirable.

I'm sorry

I am sorry, but this isn't very funny or fun... 4/10 2/5.

Cheers

Great work, best regards from Lithuania!

Could have been an "ok"

Could be ok, but it is very incomplete.
1. No preloader
2. No menu or instructions.
3. Some sort of a white square on the left

Those are small but important parts of a decent product. Make them and it may be worth 2/5 or 3/5 maybe. But now its sadly 0/5 .

Quite Good, but needs polishing.

The idea is very good, but needs polishing really badly.
Change soundtrack, it is too annoying.
Make small arrows which show where you can jump off, because changing the camera all the time is annoying too.
Make the interface more understandable. It was quite hard to begin the game, after a match it was quite unpleasant to buy something. Really confusing I think, also ingame interface isn't quite nice.

Not bad but

The numbers are faded out and you sometimes click one or two accidently. I think you need to see the sequence you just entered. It was creative and original, but quite boring I guess. Nice work anyway.

magic585 responds:

Sorry, I don't know how to do that thing with the numbers yet. I am primarily a visual artist, games are still an experiment for me. And sorry you were bored. I guess I overestimate the attention span of gamers.

Great gameplay

Great engine, the music was too repetative, but it was possible to turn it off. Levels wern't too hard I guess. A texture change wouldn't hurt (every 5 levels or smth like that). Very addictive.

Great work!

I love it. It was so much fun to play. I didn't get stuck anywhere and the game just flowed. It was easy and that's what I liked about it.

Justinas Malijonis @JustinasM

Age 33, Male

Game Programmer

Vilnius university

Lithuania, Vilnius

Joined on 9/13/05

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